AI Insights · Timothy · January 2025
Top Boxing Games on Unified Platform in Saudi Arabia Q4 2024
Explore the performance trends of the top boxing games in Saudi Arabia for Q4 2024, highlighting downloads, revenue, and active users.
In the fourth quarter of 2024, the top boxing games on a unified platform in Saudi Arabia showed varied performance trends in terms of downloads, revenue, and active users, according to data from Sensor Tower.
WWE Mayhem from Reliance Games had a notable end-of-year surge in weekly revenue, reaching about $706 in the final week of December. Its downloads increased significantly towards the end of the year, peaking at approximately 2.1K. Active users remained relatively stable, with a slight increase from around 16.5K to 17.3K.
I, The One - Fighting Games by Azur Interactive Games experienced a peak in weekly downloads in late October at 11.7K. Revenue saw modest fluctuations, with a high of about $100 in early November. Active users showed a general decline, starting at 19.8K and ending at around 20.8K.
For Boxing Star: Boxing Fight Game from THUMBAGE, the quarter was marked by a gradual increase in downloads, culminating at 658 in the last week of December. Revenue was modest, with a peak at $58 in late October. Active user numbers grew from 939 to 1.5K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. saw a notable spike in downloads mid-December, reaching 3.6K. Revenue peaked at $93 in late October, while active users increased significantly during December, ending the quarter at about 6.4K.
Lastly, Burrito Bison: Launcha Libre from Kongregate had a steady number of downloads, peaking at 175 in the final week. Revenue was relatively low, with a maximum of $47 in mid-December. Active users remained stable throughout the quarter, hovering around 800.
For more detailed insights and data, visit Sensor Tower.